Apr 25, 2024  
2011-2012 University Catalog 
    
2011-2012 University Catalog [Archived Catalogue]

Courses


 

Course Renumbering

Commencing with the 2013-14 academic year the University began a multi-year course renumbering.  For additional information visit the Course Renumbering page on the Office of the Registrar website.

Renumbered Course List 

  • Division of Liberal Arts
    Many courses within the Division of Liberal Arts commencing with the Summer and Fall 2014 terms will be offered under new course numbers. Students registering for Summer 2014 coursework and beyond will do so using the new course numbers.
 

Film

  
  • MAFL 316 - Documentary Workshop

    3 credits
    Explores the forms, strategies, structures, ethics and aesthetic conventions of documentary film/video, with an emphasis on developing visual and structural storytelling techniques. Students are exposed to a variety of approaches that illustrate the range of choices and creative possibilities in the documentary form. Assignments include collaborative exercises and the production of a short documentary in which students are encouraged to discover their own voices.

    Prerequisites MAFL*102, MAFL*201, or CMMC*102

  
  • MAFL 320 - Film Forum: Selected Topics

    3 credits
    Concentrated study of a particular area of film, video, or animation. Courses deal with specific issues and have included: film theory; seminars in sound and installation; studies in Japanese media; the history of video art; and the history of animation.

    Prerequisites MAFL*202 or MAAN*202

    Open to Media Arts and Multidisciplinary majors only.

    Restrictions Junior/Senior Preferred Variable Level - Check W/ Dept
  
  • MAFL 331 - Experimental Video

    3 credits
    An intermediate-level course in digital audio and video production. In the context of screenings and readings drawn from the history of experimental media, students learn to use various digital and optical strategies to approach a variety of thematic issues. This course is a venue for the production of short, aesthetically energized works for a variety of screening environments, and encourages collaboration with Dance and Music majors.

    Prerequisites MAFL*202

    Open to Film/Digital Video majors and minors; and Film/Animation and Multidisciplinary majors.

  
  • MAFL 401 - Senior Thesis I

    3 credits
    First part of a year-long course in which students produce their own thesis film or digital videos. Students are also introduced to contemporary professional practices, including synopsis and treatment writing, script breakdowns, budgeting, location scouting, casting, and working with actors.

    Prerequisites MAFL*302 or CMMC*311

  
  • MAFL 402 - Senior Thesis II

    3 credits
    Second part of a year-long course in which students produce their own film or digital video. The students are also introduced to contemporary professional practices including resume writing, applying to film festivals, reading contracts, dealing with copyrights, and financing and distributing independent films.

    Prerequisites MAFL*401

  
  • MAFL 460 - Professional Practices In Film/Digital Video

    3 credits
    A series of mini seminars in various aspects of professional film and video production. Topics to be addressed include: studio operations, advanced sound recording, sound mixing, and gaffer and grip responsibilities. Independent producers are brought in to conduct workshops on topics of interest. This course supplements, but does not replace, Media Arts required courses.

    Prerequisites MAFL*302

    Open to Film/Digital Video majors and minors; and Film/Animation majors.


Photography

  
  • GRPH 322 - Photojournalism

    3 credits
    This course covers basic photojournalism with a focus on the picture story. Choice of subject depends on the students’ individual styles of photography and their point of view. The class is built on an intensive shooting schedule emphasizing photographic composition, regular feedback, and the use of appropriate equipment. The class covers selecting story ideas, picture editing, writing captions and preparing textblocks to accompany photographs, and business aspects of the field such as how and where to sell or publish work.

  
  • GRPH 324 - Large Scale Projection

    1.5 credits
    Large Scale Projection focuses on image production appropriate to architectural scale projection. The course covers the context of projected art and the impact of large projections on the public. Students will have the opportunity to project their images on to Anderson Hall, covering the entire front of the building with their artwork.

    Restricted to students enrolled in graduate programs.

  
  • MAPH 101 - Freshman Photography

    1.5 credits
    An introduction to fundamental techniques used in black-and-white photography, including camera operation, developing, and printing. Lectures and presentations on the technical aspects of photography as well as the creative and conceptual aspects of the field. Demonstrations on the production of photograms and pinhole images, the use of the copy stand and slide film, mural printing, and a brief description of different camera formats.

    Priority enrollment to Foundation majors.

  
  • MAPH 201 - Introduction to Photography I

    3 credits
    Introduction to basic concepts, processes, and techniques of black-and-white photography, including camera operation, exposure, darkroom procedures, lighting, and their controlled applications of these techniques. Emphasis is upon the normative standard of photographic rendering.

    Priority enrollment to Media Arts majors; Photo and Studio Minors and Multidisciplinary majors.

  
  • MAPH 202 - Introduction to Photography II

    3 credits
    While consolidating the student’s control of the medium, this course introduces the student to a departure from normative photographic rendering, techniques, and modes of expression and form. Strong emphasis on manipulation of materials, including traditional photographic methods as well as an introduction to computer manipulation.

    Prerequisites MAPH*201, MAPH*282, or MAPH*221

    Priority enrollment to Media Arts majors; Photo and Studio Minors and Multidisciplinary majors.

    Restrictions Not Recommended for Foundation
  
  • MAPH 211 - Color Concepts

    3 credits
    Introduction to methods of color shooting and printing, leading to an exploration of the technical and creative possibilities of color in photography. Processes covered include negative and transparency films, filtration, chemical printing, and digital color controls with Photoshop.

    Priority enrollment to Photography Majors; Photo and Studio Photo, Minors. Not open to Foundation majors.

  
  • MAPH 221 - Introduction to Documentary Photography

    3 credits
    Introduces students to documentary photography as it exists in the digital age. Topics covered include the history of documentary photography, 35mm camera operation, digital camera operation, and the ethical, legal, and strategic issues of contemporary journalism. Students create documentary photographic projects utilizing both traditional and digital photographic techniques.

    Priority enrollment to Communication majors. Not open to Photography majors. Not open to Foundation majors.

  
  • MAPH 281 - Portfolio Documentation

    1.5 credits
    The use of photography to create a portfolio of artwork, exhibitions, and installations is necessary for artists in all visual media. Students learn how to photograph two- and three-dimensional artwork in a studio setting and on location. Instruction addresses a wide range of issues including: artificial and natural lighting, film-based and digital camera operation, image processing techniques, and output options. By participating in lectures, demonstrations, field trips and shooting assignments, students acquire the skills necessary to create a coherent visual portfolio of their work.

    Prerequisites FNDP*112 or FNDP*152

    Not open to Photography majors.

    Restrictions Not Recommended for Foundation
  
  • MAPH 282 - Photography for Illustrators

    3 credits
    This course introduces Illustration majors to the fundamental techniques used in black-and-white photography, including camera operation, developing, and printing, as well as photographic digital imaging. Emphasis is placed on film selection and lighting for both the studio and environmental shooting. The fundamentals of Photoshop are employed for digital image manipulation. Lectures and projects are designed to provide the tools necessary for illustrators who wish to use photography in their work.

    Not open to Photography majors. Priority enrollment to Illustration/Minor and, Multidisciplinary majors.

    Restrictions Not Recommended for Foundation
  
  • MAPH 301 - Junior Photography Workshop

    3 credits
    Exploration of photographic imagery through a series of problems aimed at personal vision and creative growth.

    Prerequisites MAPH*202

    Open to Photo majors; Photo and Studio Photo minor and Multidisciplinary majors.

  
  • MAPH 302 - Junior Photography Workshop

    3 credits
    Exploration of photographic imagery through a series of problems aimed at personal vision and creative growth.

    Prerequisites MAPH*301

  
  • MAPH 303 - Basic Photography Studio I

    3 credits
    Familiarizes the student with the tools, techniques, and language of studio photography. Entails extensive use of the 4”” x 5”” view camera. Deals with black-and-white materials, sheet film exposure, hand processing, printing large-format negatives, and digital capture and output.

    Prerequisites MAPH*202 or GDES*331

    Open to Photo majors; Photo and Studio Photo minors only.

  
  • MAPH 304 - Basic Photography Studio II

    3 credits
    Continuation of MAPH 303. This course furthers the students’ familiarization with the tools, techniques, and language of studio photography and entails extensive use of the 4”” x 5”” view camera. This semester covers the introduction of color transparency films and strobe lighting, digital capture and output.

    Prerequisites MAPH*303

    Open to Photo majors; Photo and Studio Photo minors only.

  
  • MAPH 311 - Digital Photography Workshop

    3 credits
    Concentrates on the production of creative digital photography; students are encouraged to experiment with new tools and techniques. Film and print scanners, CD-ROM discs, and digital cameras are used to produce images that are critiqued on the basis of both technical proficiency and aesthetic accomplishment. Portfolios are printed on digital output machines and four-color offset. Frequent readings, lectures, and site visits expand the ongoing studio experience.

    Prerequisites MAPH*202

    Open to Photo majors; Photo and Studio Photo minor and Multidisciplinary majors.

  
  • MAPH 312 - Advanced Digital Photo Workshop

    3 credits
    The study of advanced photo imaging techniques. Through a series of problem-solving assignments, students are expected to develop strong digital shooting, scanning, color management, and printing skills as well as competency in advanced Photoshop techniques. A final portfolio of a series of creative images is a course requirement.

    Prerequisites MAPH*311

    Priority enrollment to Media Arts majors; Photo and Studio Photo minors.

  
  • MAPH 319 - Selected Topics in Photography

    3 credits
    Study of one or more various media, methods, or problems in still photography to be offered according to the instructor’s interests and students’ requests. Topics include: portraiture, documentary photography, digital imaging, color manipulation, photographic illustration, and photo-based mixed media.

    Prerequisites MAPH*201

  
  • MAPH 320 - Selected Topics in Photography

    1.5 credits
    Study of one or more various media, methods, or problems in still photography to be offered according to the instructor’s interests and students’ requests. Topics include: portraiture, documentary photography, digital imaging, color manipulation, photographic illustration, and photo-based mixed media.

    Restrictions Junior/Senior Preferred Variable Level - Check W/ Dept
  
  • MAPH 321 - Surface Altered Photographs

    3 credits
    A concentration on the fundamental ideas and techniques for altering the surface of photographic prints, the emphasis is on one-of-a-kind prints, mixed media, and nontraditional materials. Techniques and materials covered include: traditional hand-coloring (oil paint, watercolor, acrylic, pastel, pencil, liquid dyes), toning and bleaching, graphic arts film, Polaroid transfer, photocopier transfer lifts, liquid emulsion, tin-types, and the preparation and painting of digital prints. Assignments, a research paper, slide lectures, and critiques center on creative possibilities, technical proficiency, and the development of increasingly more personalized visual and photographic statements.

    Prerequisites MAPH*201

    Priority enrollment to Media Arts majors.

  
  • MAPH 322 - Photojournalism

    3 credits
    This course covers basic photojournalism with a focus on the picture story. Choice of subject depends on the students’ individual styles of photography and their point of view. The class is built on an intensive shooting schedule emphasizing photographic composition, regular feedback, and the use of appropriate equipment. The class covers selecting story ideas, picture editing, writing captions and preparing textblocks to accompany photographs, and business aspects of the field such as how and where to sell or publish work.

    Prerequisites MAPH*201

    Priority enrollment to Media Arts majors.

  
  • MAPH 323 - Fashion and Editorial Portrait Photography

    3 credits
    This course explores the real world of fashion and editorial photography. Students learn to present both themselves and their work professionally. They visit professional studios and, on occasion, collaborate with art directors. They learn to interpret and execute assignments dealing with deadlines and other restrictions posed by commissions. Photographers, art directors, and studio assistants are invited into the class. Emphasis is placed on expanding and maintaining personal vision in a commercially oriented context.

    Prerequisites MAPH*301 or MAPH*303

    Open to Photo majors; Photo and Studio Photo minors only.

  
  • MAPH 324 - Large Scale Projection

    1.5 credits
    Large Scale Projection focuses on image production appropriate to architectural scale projection. The course covers the context of projected art and the impact of large projections on the public. Students will have the opportunity to project their images on to Anderson Hall, covering the entire front of the building with their artwork.

  
  • MAPH 341 - Critical Issues in Photography

    3 credits
    Concentrated study of the concepts of photographic criticism. Extensive reading, writing, and discussion of contemporary photographic literature, exhibitions, and trends are required. An in-depth examination of the photographic medium from an historical and critical viewpoint. Field trips to galleries and museums, and attendance at visiting lecture events are required to place current trends in photography in a critical context.

    Prerequisites MAPH*301

    Open to Media Arts majors only.

  
  • MAPH 401 - Senior Photography Workshop

    3 credits
    Continuation of Junior Photography Workshop. Students work on long-term individual projects or solve short-term problems to develop technical, aesthetic, and conceptual mastery of the medium.

    Prerequisites MAPH*302

    Open to Photo majors; Photo and Studio Photo minors only.

  
  • MAPH 402 - Senior Photography Workshop

    3 credits
    Continuation of Junior Photography Workshop. Students work on long-term individual projects or solve short-term problems to develop technical, aesthetic, and conceptual mastery of the medium.

    Prerequisites MAPH*401

    Open to Photo majors; Photo and Studio Photo minors only.

  
  • MAPH 442 - Contemporary Issues in Photography

    3 credits
    Analysis and study of contemporary photographic practices and trends. Extensive reading, writing, and discussion with attention to current showings and exhibitions are required. The course requires field trips to galleries and museums, and attendance at visiting lecture events to place current trends in photography in a larger historical and critical context, and to assist students in placing their own work within the cannon of photographic expression.

    Prerequisites MAPH*341

    Open to Photo majors; Photo and Studio Photo minors only.

  
  • MAPH 460 - Professional Practices

    3 credits
    Study of the practice of professional photography, with attention to various career opportunities, portfolio presentation, business practices, professional ethics, photographic law, intellectual property in the age of digital duplication, and personal objectives. A variety of professional guests visit the course.

    Prerequisites MAPH*301 or MAPH*303

    Open to Photo majors; Photo and Studio Photo minors only.


Multimedia

  
  • GRMM 699 - Topics: Multimedia

    1 - 6 credits
    Graduate students may register for upper-level undergraduate liberal arts courses and studio electives for graduate credit. Graduate students are expected to contribute at a higher level in the classroom and have additional assignments (readings, papers, etc.) in order to be granted graduate credit. Students are advised to select an area of study that broadens or intensifies their background in the arts, education, and related disciplines. Often this work contributes directly to the preparation of the graduate project proposal. In order to register for an upper-level undergraduate course and receive credit, the student must submit a completed special topics/independent study form to the Office of the Registrar.

  
  • MMDI 100 - Research, Sketching, Mapping & Prototyping

    3 credits
    “In this class, various research and design models will be investigated in order to generate concepts and/or ideas for art, design, technology, and business endeavors. The course will show how research, sketching, mapping, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of research and design tools, learn how to think critically about their audience, content, form, and processes, as well as understand the importance of utilizing more than one research and design strategy.”

    Open to Multimedia majors only.

  
  • MMDI 101 - Visual Communication Studio

    3 credits
    All communication takes place through language. However, not all language uses words. This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of drawing and two-dimensional design that are covered include point, line, shape, composition, texture, color, type, and image. Although non-digital mediums are addressed, the exploration of digital tools for the screen is a primary goal. Individual creativity is stressed.

  
  • MMDI 102 - Motion Graphics Studio

    3 credits
    Motion graphics can be found in a wide range of media: broadcast, Web, animation, and film to name a few. This course allows students to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity is stressed as well as the understanding and use of an industry-standard software for developing motion graphics. Both collaborative and individual exercises and assignments are given.

    Prerequisites MMDI*101 or FNDP*151

  
  • MMDI 111 - Introduction to Interface Design

    3 credits
    The software interface represents the focal point of user interaction with the various modes of multimedia communication. Readings by interface theorists inform discussions on the evolution of the software interface, conceptual models, prototypes, interaction design, deliverables, and basic concepts of human-computer interaction. Avenues for pursuing interactive media design in entertainment, publishing, and education are also addressed. Current technologies, including the trend from soft to hard interfaces are studied, in terms of their potential short- and long-term influence on communication and multimedia. Basic methods for rapid prototyping and testing are considered.

  
  • MMDI 131 - Introduction to Interactive Programming

    3 credits
    This course is an introductory programming class, appropriate for students with no prior programming experience. Traditionally, introductory programming teaches algorithmic problem-solving, where a sequence of instructions describe the steps necessary to achieve a desired result. In this course, students are trained to go beyond this sequential thinking - to think concurrently and modularly. By its end, students are empowered to write and read code for event-driven graphical user interfaces, client server chat programs, networked video games, and user interfaces.

  
  • MMDI 141 - Collaboration and Spontaneity

    3 credits
    Through a series of exercises, class discussions, and readings, students explore what it means to work as part of a team. Students learn to develop environments in which the creative process is encouraged to unfold. The basic assumptions that affect the formation of collaborative groups, such as personal responsibility, authority relations, leadership issues, individual differences, competition, the development of norms, and the generation and uses of power, are experienced, explicated, and examined. Students work within this collaborative environment to explore the connections between spontaneous verbal and nonverbal communication.

  
  • MMDI 142 - Collaboration and Spontaneity

    1.5 credits
    Students have the opportunity to apply, and in doing so, continue to develop the skills cultivated in the first semester as they focus on the Freshman Project, a university-wide collaborative, creative experience.

  
  • MMDI 150 - Information Concepts

    3 credits
    Emphasis is on the importance of organizing and communicating information in a digital world. Students acquire a basic understanding of how computers operate and communicate with each other, as well as an understanding of the evolution of the personal computer and the industries that have spun out of this technology. Student assignments include readings, database projects, and written analyses.

  
  • MMDI 200 - Introduction to Multimedia

    3 credits
    An introduction to the basic software environments for digital interactivity. After concentrating on creating nonlinear texts, students investigate the integration of other media elements. Subjects include the use of buttons, screen navigation, transitions, basic scripting, and controlling sound and video.

    Not open to Multimedia majors.

  
  • MMDI 201 - Motion Graphics Studio II

    3 credits
    Visual problem solving in a digital environment. A project-based visual art/design studio that builds on skills developed in Motion Graphics Studio. This course allows students the time to concentrate on and refine the visual communications aspects of their craft through three fully realized pieces. Projects are assigned by the instructor, and conceived of and developed by the students. Projects may include: titling design and animation, visual interface design, graphic design, CD packaging design, poster and postcard design, digital painting and drawing, etc.

    Prerequisites MMDI*102

  
  • MMDI 202 - Web Design Studio

    3 credits
    The World Wide Web is a medium where anyone with an Internet connection can view and interact with websites. This course focuses on the creation of such sites through concepts and practical application of interactivity. Comprised of both lecture and practical exercises. Individual creativity is stressed as well as understanding and use of interactive devices in the communication of ideas. Both collaborative and individual exercises are assigned.

    Prerequisites MMDI*111

  
  • MMDI 205 - Physical Computing Studio

    3 credits
    In this course, students will study physical computing as a means to create interactive systems that translate human expressions from the surrounding world to the digital world, using both software and hardware. Taking the human body as a given, students will learn how a computer converts the changes in energy given off by our bodies - sound, light, heat, motion, etc. - into changing electronic signals that computers can read and interpret. Students will learn to build and program their own micro-controller board, with an emphasis on techniques and approaches for the generation of temporal and spatial processes. Through discussions of interactivity, students will design computing applications that utilize these forms of physical expression. Possibilities include the control of kinetic sculptures, custom performance interfaces, installations, the presence of sound or light and reactive/interactive responsive works.

    Prerequisites MMDI*131

  
  • MMDI 212 - Game Design Studio

    3 credits
    This course focuses on creating interactive games and exploring the concepts and practical application of game design. Games are developed for the Web, computer, and nondigital mediums. Course activities include lectures and studio practice, including completion of assignments, exercises, and projects. Individual creativity is stressed, as well as collaborative game development skills. Students leave the course having produced several games.

    Prerequisites MMDI*111

  
  • MMDI 220 - Documentation and Presentation

    1 credit
    In this course, students learn how to document their work for professional presentation. It focuses on issues relating to digital documentation and includes skills such as documenting projects, cross platform digital presentation, editing trailers of videos and using a copy stand. Students document previously completed multimedia work and then present that work. Guest speakers augment classroom lectures and activities.

    Student must have completed the 1st semester of their Freshman year (15 credits).

  
  • MMDI 231 - Dynamic Web Development

    3 credits
    Creating dynamic Web solutions is an essential aspect of Web development today. In this course, students build upon existing concepts learned in Intro to Interactive Programming. The focus is on client and server side programming and relational database design for the Web. Examples of dynamic Web applications include context management systems, custom audio and video players, and e-commerce solutions.

    Prerequisites MMDI*131

  
  • MMDI 232 - Professional Practice

    3 credits
    This seminar course introduces students to the fundamental skills and professional practices vital to pursuing a career in multimedia within a range of creative fields and industries. Students will explore strategies for the effective documentation and presentation of their creative work and learn the art of self-promotion and presenting work publicly in various forms and environments. Guest lectures, discussions, readings, research, writing, portfolio design and preparation, and public presentations will constitute this course.

    Open to 2nd Semester Sophomore, Junior and Senior Multimedia majors only.

  
  • MMDI 241 - Interactive Narrative

    3 credits
    Introduces students to new ways of thinking about interactivity and storytelling. Students analyze how the interactive structure of an experience creates narrative. Short readings discussed in class range from Surrealist Dada and Fluxus language games to the experimental literature of Joyce and Burroughs to the literary theory of Barthes and Eco. Students examine contemporary examples of interactive media such as avatars, virtual realities, role-playing games and Internet sites.

  
  • MMDI 242 - Digital Storytelling

    3 credits
    This class explores how visual and aural languages complement the verbal while providing instruction in the use of multimedia software. After collecting old photographs, movies, tape recordings, and meaningful objects, students create stories associated with them in digital form.

  
  • MMDI 245 - Writing for Games

    3 credits
    A writing laboratory that allows students to develop competency in writing rule-based procedural description as well evocative storylines for games and user/play scenarios. Special emphasis is placed on the difference in writing required between game types (chance, puzzles, and strategies) as well as game genres such as role-playing, twitch, and games of perfect information.

    Prerequisites LACR*101

  
  • MMDI 250 - Survey of Multimedia

    3 credits
    Examines the chronological evolution of digital technology and its inevitable application by the aesthetic community. Beginning with the development of digital technology in the mid-1940s, the course discusses the convergence of the scientific, military, and political environments that spawned the employment of digital technology, including the path that led to the digital dominance over analog. Includes the enhancement, exploitation, and embracing of digital technology by the corporate and aesthetic communities, the invention of the personal computer and its ancillary products, and the application of digital technologies in fields as diverse as medicine, communications, manufacturing, cognitive psychology, and in particular, the arts. Pioneers in all fields are identified and examined.

    Prerequisites LACR*101

  
  • MMDI 301 - Interactive Installation

    3 credits
    The course deals with the experience of producing complete multimedia installation works in a project-based environment focusing on interactive sound and video. Lectures and meetings augment this studio course. Individual creativity is stressed as well as collaboration in the creation of works through individual and group projects. Assignments vary in scale, and focus on appropriate planning and information architecture, as well as acquisition and creation of content in various media. Authoring environments used include but are not limited to MAX MSP, Isadora, and Macromedia Director. Previously introduced concepts and technology are re-explored with an emphasis on integration and effectiveness in the communication of the concept of the piece.

    Prerequisites MMDI*111

  
  • MMDI 302 - Multimedia Studio II

    3 credits
    The experience of producing complete multimedia works in a project-based environment. Lectures and meetings augment this studio course. Individual creativity is stressed as well as collaboration in the creation of works through individual and group projects. Assignments vary in scale, and focus on appropriate planning and information architecture, as well as acquisition and creation of content in various media. Programming environments used include, but are not limited to, HTML, Lingo, and Java Script. Previously introduced concepts and technology are re-explored with an emphasis on integration and effectiveness in the communication of the concept of the piece.

    Prerequisites MMDI*111

  
  • MMDI 305 - Game Design Thesis

    3 credits
    Students complete a fully marketable game prototype. Students and instructors examine how the gaming industry functions as well as research and develop an individual work. Special attention is paid to preparing to enter the field. Students must have completed Game Design minor requirements.

    Prerequisites Completion of Minor

  
  • MMDI 319 - Innovation & Entrepreneurship

    3 credits
    Both the business world and the arts are built on continuous innovation. This course will identify common principles and divergent processes in these highly competitive arenas and look for a shared language to facilitate collaboration between them. Students will use a case study model for the analysis and synthesis of new ideas. Students will be expected to identify and construct fruitful ideas with which to proceed and then to apply market, operation/technological and economic metrics to them.

    Prerequisites LACR*102 or LACR*103

  
  • MMDI 320 - Business Seminar

    1 credit
    In this course, students build on the skills learned in Documentation and Presentation. Students construct a digital portfolio of work that they have completed. They also create resumes, curriculum vitae, and project proposals. As part of this class, they participate in a mock interview for a job, go on an informational interview for an internship/job, and do a presentation in the form of their Multimedia Junior Review.

    Students must have completed the 2nd semester of their Sophomore year (60 credits).

  
  • MMDI 330 - EMusic Thesis Project

    3 credits
    A culminating course for students in the E-Music minor in which they develop an application. Students develop a proposal for an application and carry the idea through research implementation, execution, and presentation. With the consent of the instructor, projects may be the work of one student or that of a group of students, be in a variety of shapes, and in a variety of media. Students must have completed E-Music minor requirements.

    Prerequisites Completion of Minor

  
  • MMDI 335 - Programming for Games

    3 credits
    An introduction to programming for interactive game environments. Students learn techniques and theory through exercises and applications that they construct. The programming language studied can change each semester and may include: FlashAction Scripting, Advanced Lingo for Games, C++, or Java.

    Prerequisites MMDI*111

  
  • MMDI 350 - Contemporary Issues in Interface Design

    3 credits
    A seminar course that builds on Introduction to Interface Design. Focuses on the issues involved in creating user interfaces in today’s development platforms (hardware, software, input devices, cell phones, etc.). Lectures, discussions, readings, research, and writing constitute the body of this course. In addition to current interface trends, the process of developing the interfaces of tomorrow is addressed.

    Prerequisites MMDI*111 and MMDI*250

  
  • MMDI 353 - Psychology of Human/Computer Interaction

    3 credits
    Students explore the ways humans perceive interacting with computers. How do humans treat computers? Why? Should we interact with them the same way we do with other humans? The reasons behind why some computer interfaces work and some do not are discussed in depth. Should computers be able to perceive our emotions? Or should computers themselves have emotions? The final for this course allows students to take part in designing an original interface solution.

    Prerequisites LACR*101

  
  • MMDI 354 - Game Play

    3 credits
    A lecture-based focus on the human behavior in the how and why of play and creativity. Course material examines the relationship between creativity and play, the effects of reward and punishment, cultural notions of play, and the integration of play with design play. Students examine the differences between informed and uninformed play as well as the phenomenon of flow.

    Prerequisites LACR*101

  
  • MMDI 401 - Senior Studio I

    3 credits
    Studio course that makes use of all the students’ previous instruction. One self-directed project is completed each semester. Students are expected to be prepared on the first day of each semester with a proposal that includes, but is not limited to, a schedule, map, research, executive summary, and supporting documentation. Projects can be collaborative or individual. Students are encouraged to try both over the course of the year.

  
  • MMDI 402 - Senior Studio II

    3 credits
    Studio course that makes use of all the students’ previous instruction. One self-directed project is completed each semester. Students are expected to be prepared on the first day of each semester with a proposal that includes, but is not limited to, a schedule, map, research, executive summary, and supporting documentation. Projects can be collaborative or individual. Students are encouraged to try both over the course of the year.

  
  • MMDI 405 - Innovative Interfaces

    3 credits
    The notion of the digital environment transcends the concept of the computer as we know it. These addresses and environments, although supported by digital technology, are non-computer-like in many respects. Building them calls for changes in the choice of interaction devices (using touch, voice, gestures, and possibly just user’s intent as a basis for interaction), shape and size of computers (no boxes, but interactive surfaces), their location (floor, wall, pocket), as well as change in content structure. Using cross-disciplinary data from cognitive and computer sciences and social psychology, the students in this research/studio course focus primarily on the design and development of innovative ways of interacting with digital technology.

    Prerequisites MMDI*111

  
  • MMDI 419 - Strategic Business Planning

    3 credits
    The capstone in the entrepreneurship minor, this requires the creation of a business plan. Students will research, develop, and prototype their ideas forming them into viable ventures. The course will culminate in public presentations and juries with venture grant(s) awarded to the winning business plan(s).

    Prerequisites MMDI*319

  
  • MMDI 420 - Exhibition and Promotion

    1 credit
    In this course, students continue to build necessary professional and business skills. Students learn about promoting their work, writing business plans, applying for grants, ownership and patent issues, writing press releases, printing promotional materials, and getting their art/design shown. Students promote and exhibit their senior project to be completed in MMDI 401 or MMDI 402.

  
  • MMDI 421 - Issues in Multimedia Seminar I

    1.5 credits
    These courses serve as vehicles for discussion of current topics in multimedia. Special attention is paid to the discussion of emerging technologies and criteria for evaluating their effectiveness, appropriate use, and potential. Ethical issues surrounding new media are discussed.

    Students must have completed the 2nd semester of their Sophomore year (60 credits).

  
  • MMDI 422 - Issues in Multimedia Seminar II

    1.5 credits
    These courses serve as vehicles for discussion of current topics in multimedia. Special attention is paid to the discussion of emerging technologies and criteria for evaluating their effectiveness, appropriate use, and potential. Ethical issues surrounding new media are discussed.

    Students must have completed the 2nd semester of their Sophomore year (60 credits).

  
  • MMDI 425 - Special Projects in Multimedia

    3 credits
    This seminar is designed to give students direct contact with their soon-to-be peers in the various multimedia industries. The multimedia industries that may be covered include but are not limited to: fine art, interface design, installation art, game design, and electronic music. Timely and relevant issues concerning the craft, thought, and professional expectations of a multimedia artist/designer are the content of this course. Topics related to the multimedia industries in general and the instructor’s specific industry experience are discussed. Readings, discussion, and a practical presentation or project make up the body of this course.

    Student must have completed the 1st semester of their Sophomore year (45 credits).

  
  • MMDI 490 - Independent Study

    1 - 6 credits
    Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum, with limited supervision. Independent Study is available to Junior and Senior undergraduate students who have a minimum 2.5 GPA and to graduate students in good standing. Independent Study cannot fulfill major requirements. Independent Study may serve as free, studio, and liberal arts electives, depending on the topic of investigation. Students cannot apply more than 12 total credits of independent study toward their degree requirements.

    Restricted to Undergraduate students only.

  
  • MMDI 499 - Multimedia Internship

    1 - 6 credits
    Students are placed with regional companies to expose them to a professional work environment in the fields of multimedia, Web design and information management.

  
  • MMDI 690 - Graduate Independent Study

    1 - 6 credits
    Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum, with limited supervision. Independent Study is available to Junior and Senior undergraduate students who have a minimum 2.5 GPA and to graduate students in good standing. Independent Study cannot fulfill major requirements. Independent Study may serve as free, studio, and liberal arts electives, depending on the topic of investigation. Students cannot apply more than 12 total credits of independent study toward their degree requirements.

    Restricted to students enrolled in graduate programs.


Museum Studies

  
  • MSEM 600 - Museology

    3 credits
    Introduction to the social and cultural theory underlying museum practice. The museum is studied as a dynamic institution. Its structure and functions are examined in the context of political, economic, and social change. A seminar/lecture course, students study the writings of the founders of modern museum theory focusing on the development of museums and their service to the public, learning as a central focus of contemporary museums, and the shift from private to public support and responsibility for museums.

    Restricted to students enrolled in graduate programs. Priority enrollment to Museum Studies majors.

  
  • MSEM 601 - Museum Seminar: The Museum Society

    3 credits
    Lecture/seminar course exploring the history, organization, and operation of the museum as a cultural/educational institution, an economic entity, and a management enterprise. Visiting lecturers bring a wide range of knowledge and practices from their respective institutions and consultancies to provide the student with insight into the differences between museums of different types, sizes, and missions. The course provides students with an overall understanding of the museum as an institution and an introduction to the many roles played by museum professionals. Offered in the evening.

    Priority enrollment to Museum Studies majors. Restricted to students enrolled in graduate programs.

  
  • MSEM 602 - Museum Seminar: The Exhibition And Educational Programming

    3 credits
    Lecture/seminar course exploring the philosophy and history of museum exhibitions and the development of the museum exhibition discipline. Visiting lecturers bring a wide range of knowledge and practices from their respective professional disciplines and provide insight into museum exhibition practice. Provides students with an overall understanding of the role exhibitions can and do play in public institutions. Offered in the evening.

    Open to Museum Studies majors only.

  
  • MSEM 603 - The Museum Audience

    3 credits
    Lecture into practice course focusing on the visitor experience through museum communications and learning. Designed to identify the characteristics of the museum visitor, the ways in which visitors experience museum exhibitions, cognitive and affective behavior, the relationship of museum exhibitions and educational programming, and the impact of institutions and visitor studies on the planning and design of institutions, museum exhibitions, and environments.

    Priority enrollment to Museum Studies majors. Restricted to students enrolled in graduate programs.

  
  • MSEM 610 - Museum Exhibition Design Studio

    6 credits
    The primary vehicle for exploring and developing museum exhibition planning, design, project organization, and presentation skills/techniques. This studio focuses on the foundations of museum exhibition development and design: space planning, color, light, informal education, communication, content, interaction, and crafting experiences.

    Open to Museum Exhibition Planning and Design majors only.

  
  • MSEM 611 - Museum Exhibition Design Studio

    6 credits
    The primary vehicle for exploring and developing museum exhibition planning, design, project organization, and presentation skills/ techniques. This studio focuses on the foundations of museum exhibition development and design: space planning, color, light, informal education, communication, content, interaction, and crafting experiences, with the addition of project management, model making, and group dynamics.

    Prerequisites MSEM*610

    Open to Museum Exhibition Planning and Design majors only.

  
  • MSEM 614 - Museum Graphics

    1.5 credits
    Writing, design, and production of museum graphic components. Graphic Design is defined as any visual information communicated through word and image.

    Open to Museum Studies majors only.

    Restrictions Computer Literacy Required
  
  • MSEM 615 - Museum Lighting

    1.5 credits
    A lecture/demonstration/workshop course dealing with the manipulation of light and color in the built environment, specifically museums.

    Prerequisites MSEM*616

    Open to Museum Exhibition Planning and Design majors only.

  
  • MSEM 616 - Exhibition Materials and Methods

    1.5 credits
    This course gives students an in-depth acquaintance with exhibit fabrication/construction processes, techniques, methods and materials, how to research and specify appropriate materials, and how to use those materials in the best way.

    Open to Museum Exhibition Planning and Design majors only.

  
  • MSEM 617 - Exhibition Materials and Methods

    1.5 credits
    Demonstration/studio course directed at the problems of exhibit production, organization of drawings and packages, clear communication to suppliers of materials and services, and the use of Mac-based CAD (computer aided design), specifically Vectorworks.

    Prerequisites MSEM*616

    Open to Museum Exhibition Planning and Design majors only.

  
  • MSEM 621 - Media for Museum Communication

    3 credits
    Computer literacy, familiarity with Macintosh operating system required. A laboratory/workshop course on utilization of appropriate technological media, with emphasis on the creation of visitor interaction.

    Prerequisites GREM*610 or MSEM*614

  
  • MSEM 630 - Museum Education Practicum

    3 credits
    This course is designed to develop the practiced insight and skills needed as a professional in a museum environment working with all age groups. It provides opportunities for preliminary observations and experience with professional museum educators and directors led by a professor who conducts the seminar in conjunction with the museum visits and guest speakers. Through this process students develop dynamic teaching techniques that explore and interpret information, concepts, and cultural values that a museum collection communicates. Hands-on techniques and experiences with curriculum development and methodology help students prepare for their research and internship.

    Priority enrollment to Museum Education majors. Restricted to students enrolled in graduate programs.

  
  • MSEM 631 - Educational Programming for Museums

    3 credits
    Prepares museum educators for the development of educational programs and plans for diverse types of museums and alternative learning sites. Exposes students to current issues and trends in museum education such as interdisciplinary and integrated learning, and issues of diversity. Methods of interpreting works of art, artifacts, and collections are studied. Extensive, “”theory into practice”” component provides students with the opportunity to apply theory to actual permanent collection and temporary exhibition projects at area museums.

    Priority enrollment to Museum Studies majors.

  
  • MSEM 641 - Museum Governance: Legal Issues, Ethics and Museums

    3 credits
    “Legal status of the museum and its obligations to the public, governance, staffing, and policy-making as a non-profit organization. Establishing collections policies, laws, regulations, conventions, and codes that affect acquisitions, deaccessions, loans, and collections care. The case study method is used to examine the issues, the law, and the decisions that affect today’s museums. State, federal, and international legislation, common law, and the applications of administrative law in museums are examined. Examines the complex relations of museums and museum professionals with trustees, collectors, donors, dealers, outside interest groups, and artists.”

    Priority enrollment to Museum Communication majors Restricted to students enrolled in graduate programs.

  
  • MSEM 642 - Development, Fundraising, and Grantsmanship

    3 credits
    “An introduction to the development process as it relates to fundraising and, more specifically, grants writing. This course addresses the changing nature of funding for museums today, and sources of funds. In a lecture/workshop setting, students learn current techniques for formulating institutional funding requests under the guidance of an instructor and visiting experts in the museum field. Students acquire professional knowledge of museum practices in development and revenue generation; skills in developing a strategic fundraising plan and preliminary case statement plan, and carrying out its elements for specific institutions and for specific funding objectives.”

    Restricted to students enrolled in graduate programs.

  
  • MSEM 643 - Collection Management and Computer Applications in Museums

    3 credits
    Students acquire the skills and knowledge necessary to develop, implement, and supervise collections management projects. Emphasizes data processing applications related to collections management, documentation, and other museum functions, including collections administration, loan requests, rights and reproductions, exhibition planning and design, publications, collections security, and project management. Topics include multimedia and digital imaging, graphics, and database development and processing standards. Instruction in computer languages, database development and use, and digital imaging. Word processing experience and access to a computer are expected. Database management experience is helpful. General level of computer experience expected.

    Prerequisites MSEM*600

    Open to Museum Studies majors only.

    Restrictions Computer Literacy Required
  
  • MSEM 644 - Video, Film and Technology for Museum Interpretation

    3 credits
    “Students become familiar with important historical, philosophical, and site-based interpretive uses for media in museum settings through a practicum that includes analysis of media (video, film, and technology) in transferring knowledge and information in the museum environment. Relates to the artistic, historical, and content techniques of a variety of moving image and multimedia approaches. Research, planning, supervision, outsourcing, and execution of media pieces for museum environments are explored. Computer literacy is expected.”

    Priority enrollment to Museum Studies majors. Restricted to students enrolled in graduate programs.

    Restrictions Computer Literacy Required
  
  • MSEM 646 - Publications, Public Relations, and Marketing

    3 credits
    “Organizational principles and practices as they relate to the processes of public relations and museum communication (primarily print media). Topics include public relations, interpretive and informational publications, advertising, identity, audience development, and marketing. Addresses the use and creation of publications, marketing plans, institution and exhibition-based public relations, the creation of effective identity programs, and audience development through membership and outreach programs. In a workshop setting, students learn to create effective publications and print media, and discuss Web-based communication. Students work under the guidance of a university professor and visiting experts in the museum field.”

    Prerequisites MSEM*614

    Restricted to students enrolled in graduate programs.

  
  • MSEM 690 - Graduate Museum Project

    3 credits
    A culminating research project concerning museum studies, management, and education. The project is completed in one semester and includes the study of research in the field, a team project with the Museum Exhibition Planning and Design, and Museum Communication programs, and an individual project related to the student’s main area of interest within the museum education profession. This course provides preparatory research for the culminating museum internship.

    Open to Museum Education majors only.

  
  • MSEM 692 - Graduate Museum Project: Museum Comm.

    3 credits
    A culminating research project concerning museum studies, management, and exhibition. The project is completed in one semester and includes the study of research in the field. A team project with the Museum Exhibition Planning and Design, and Museum Education programs, and an individual project related to the student’s main area of interest within the museum communication profession.

    Open to Museum Communication Majors Only

  
  • MSEM 695 - Museum Internship: Museum Education

    3 - 6 credits
    Taken in a cooperating museum, the internship represents full-time employment equivalency under the mentorship of a professional museum educator. It is intended to provide practical on-site experience in which the intern is integrated into the museum staff, assuming professional-level responsibilities and experience. A University professor also observes, advises, and assesses the student during the internship.

    Open to Museum Education majors only.

  
  • MSEM 702 - Issues in Museums Seminar

    3 credits
    Presents and discusses current political and social issues, which may unexpectedly, sometimes problematically, affect museum practice, particularly in the public areas of exhibition, programming, and publications. Recent examples would include controversial exhibits, legal, gender, race, cultural, and religious issues impacting museums; and the public right to participate in the museum experience as an active contributor. Museum scholars, specialists, and university faculty offer in-depth examination of current topics. Students complete projects designed to develop professional ability to deal with emerging debates in the museum profession and the knowledge of the impact of politics and the mass culture on museum policies and practices.

    Prerequisites MSEM*600 or MSEM*601

    Priority enrollment to Museum Studies majors. Restricted to students enrolled in graduate programs.

  
  • MSEM 711 - Museum Exhibition Design Studio

    6 credits
    The primary vehicle for exploring and developing museum exhibition planning, design, project organization, project management, and presentation skills/techniques. This course focuses on the exhibition in its tangible/ physical form, taking concept into reality. Documentation, construction documents, schedules, budgets, and specifications are the deliverables.

    Prerequisites MSEM*601 and MSEM*611

    Open to Museum Exhibition Planning and Design majors only.

  
  • MSEM 716 - Advanced Exhibition Materials and Technology

    1.5 credits
  
  • MSEM 780 - Thesis Research

    3 credits
    Examines the principle approaches to research. The nature of appropriate research methods for selected thesis topics; the approaches and benefits of various methodologies; and the steps in research design. Students identify a research problem, design a study, collect and analyze data, compile, interpret and report results.

    Open to Museum Studies majors only.

  
  • MSEM 781 - Thesis Development: Museum Exhibition Planning & Design

    3 credits
    Independent research and design in an area supporting the student’s career objectives and interests.

    Prerequisites MSEM*611 or MSEM*780

    Open to Museum Exhibition Planning and Design majors only.

 

Page: 1 <- 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15