|
Sep 27, 2024
|
|
|
|
2015-2016 University Catalog [Archived Catalogue]
|
DAAT 340 Virtual 3D Environments IICollege of Art, Media & Design School of Design
3 credits 90.0 hours 300 level undergraduate course
In this course students will study advanced techniques for modeling/sculpting 3D objects and terrains and creating realistic texture maps. Students will develop basic animation sequences for virtual 3D environments. Students learn strategies and workflows for level design used in 3D game engines. Use of particle systems and physics to create dynamic worlds will be introduced. Emphasis will be placed on the aesthetics of virtual world building.
Prerequisites DAAT*240
Priority enrollment for Design, Art + Technology This course may be completed 4 times for credit.
|
|