Apr 25, 2024  
2021-2022 University Catalog 
    
2021-2022 University Catalog [Archived Catalogue]

CRIT 328 Gamification



3 credits 45.0 hours
300 level undergraduate course

Gamification applies game design methods traditionally used for entertainment purposes to non-game contexts. Gamification uses play and gaming elements to influence our behaviors and shape how we navigate various areas of contemporary life, including work, education, shopping, and online spaces. This interdisciplinary class explores topics central to understanding gamification - including the psychology and mechanics of “gamifying” everyday life - in ways that are relevant to all art fields. In addition to writing assignments, student will design basic games to demonstrate gamification concepts.

Prerequisites COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

This course is not repeatable for credit.
This course can fulfill a critical studies elective or general elective requirement.