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Oct 11, 2024
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2022-2023 University Catalog [Archived Catalogue]
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GAMA 325 Game Concepts I
3 credits 90.0 hours 300 level undergraduate course
This course introduces students to the principles, practice and techniques of game design from board and card games to video games. Students will develop a practical understanding of the role of MDA: Mechanics, Dynamics and Aesthetics, in the design and production of game concepts. Working individually and in teams, students engage their creative process to realize game concepts through sketching, prototyping, play-testing, asset creation and development. Students will develop the Game Pitch, investigate publishing venues and explore crowdsourcing methods. Students will be introduced to non-programming based tools, to specify interactivity, using commercial game engines such as: Unity, Unreal, Gamemaker, GameSalad, Construct, etc.
Priority enrollment for Game Art majors. This course is not repeatable for credit.
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